The Resolution is tempo-synced, but the start and end points of the stutter loop are not quantized. When Resolution is at 1/32, the most recent thirty-second-note material is repeated. When Resolution is at 1/4, the most recent quarter-note material is repeated. The Resolution dial determines how much is repeated. Stutter - Stutter takes the most recent sound and repeats it. When Resolution is at 1/32, there are 32 segments, each a thirty-second note in length. When the Resolution is at 1/4, there are four segments, each a quarter-note in length. The Resolution dial determines how many segments the measure is cut into. When the play head is in measure three, Shuffle is playing material from measure two. So for example, when the play head is in measure two, Shuffle is playing material from measure one. As the play head advances, so too does the sample material.
Shuffle - Shuffle mode takes the most recent measure, cuts it up into however many segments you choose, and plays back the segments in random order. There is also a random trigger sequencer that randomly enables each of the effects based on the probabilities that you choose.
Glitch is an effect chain that include five on-board effects (Shuffle, Stutter, Gate, Tape Stop, and Reverse) and allows you to add four custom effects into the chain.
(Current version 2.0.0 - see update notes below for details.)